// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "GSXRHMD/Private/GSXRSetting.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeGSXRSetting() {}
// Cross Module References
	GSXRHMD_API UEnum* Z_Construct_UEnum_GSXRHMD_EFoveationLevel();
	UPackage* Z_Construct_UPackage__Script_GSXRHMD();
	GSXRHMD_API UEnum* Z_Construct_UEnum_GSXRHMD_EApplicationType();
	GSXRHMD_API UClass* Z_Construct_UClass_UGSXRSettings_NoRegister();
	GSXRHMD_API UClass* Z_Construct_UClass_UGSXRSettings();
	COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
// End Cross Module References
	static UEnum* EFoveationLevel_StaticEnum()
	{
		static UEnum* Singleton = nullptr;
		if (!Singleton)
		{
			Singleton = GetStaticEnum(Z_Construct_UEnum_GSXRHMD_EFoveationLevel, Z_Construct_UPackage__Script_GSXRHMD(), TEXT("EFoveationLevel"));
		}
		return Singleton;
	}
	template<> GSXRHMD_API UEnum* StaticEnum<EFoveationLevel::Type>()
	{
		return EFoveationLevel_StaticEnum();
	}
	static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EFoveationLevel(EFoveationLevel_StaticEnum, TEXT("/Script/GSXRHMD"), TEXT("EFoveationLevel"), false, nullptr, nullptr);
	uint32 Get_Z_Construct_UEnum_GSXRHMD_EFoveationLevel_Hash() { return 201267964U; }
	UEnum* Z_Construct_UEnum_GSXRHMD_EFoveationLevel()
	{
#if WITH_HOT_RELOAD
		UPackage* Outer = Z_Construct_UPackage__Script_GSXRHMD();
		static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EFoveationLevel"), 0, Get_Z_Construct_UEnum_GSXRHMD_EFoveationLevel_Hash(), false);
#else
		static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
		if (!ReturnEnum)
		{
			static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
				{ "EFoveationLevel::EFoveationLevel_System", (int64)EFoveationLevel::EFoveationLevel_System },
				{ "EFoveationLevel::EFoveationLevel_High", (int64)EFoveationLevel::EFoveationLevel_High },
				{ "EFoveationLevel::EFoveationLevel_Medium", (int64)EFoveationLevel::EFoveationLevel_Medium },
				{ "EFoveationLevel::EFoveationLevel_Low", (int64)EFoveationLevel::EFoveationLevel_Low },
			};
#if WITH_METADATA
			const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
				{ "EFoveationLevel_High.DisplayName", "High" },
				{ "EFoveationLevel_High.Name", "EFoveationLevel::EFoveationLevel_High" },
				{ "EFoveationLevel_Low.DisplayName", "Low" },
				{ "EFoveationLevel_Low.Name", "EFoveationLevel::EFoveationLevel_Low" },
				{ "EFoveationLevel_Medium.DisplayName", "Medium" },
				{ "EFoveationLevel_Medium.Name", "EFoveationLevel::EFoveationLevel_Medium" },
				{ "EFoveationLevel_System.DisplayName", "System" },
				{ "EFoveationLevel_System.Name", "EFoveationLevel::EFoveationLevel_System" },
				{ "ModuleRelativePath", "Private/GSXRSetting.h" },
			};
#endif
			static const UE4CodeGen_Private::FEnumParams EnumParams = {
				(UObject*(*)())Z_Construct_UPackage__Script_GSXRHMD,
				nullptr,
				"EFoveationLevel",
				"EFoveationLevel::Type",
				Enumerators,
				UE_ARRAY_COUNT(Enumerators),
				RF_Public|RF_Transient|RF_MarkAsNative,
				EEnumFlags::None,
				UE4CodeGen_Private::EDynamicType::NotDynamic,
				(uint8)UEnum::ECppForm::Namespaced,
				METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
			};
			UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
		}
		return ReturnEnum;
	}
	static UEnum* EApplicationType_StaticEnum()
	{
		static UEnum* Singleton = nullptr;
		if (!Singleton)
		{
			Singleton = GetStaticEnum(Z_Construct_UEnum_GSXRHMD_EApplicationType, Z_Construct_UPackage__Script_GSXRHMD(), TEXT("EApplicationType"));
		}
		return Singleton;
	}
	template<> GSXRHMD_API UEnum* StaticEnum<EApplicationType::Type>()
	{
		return EApplicationType_StaticEnum();
	}
	static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EApplicationType(EApplicationType_StaticEnum, TEXT("/Script/GSXRHMD"), TEXT("EApplicationType"), false, nullptr, nullptr);
	uint32 Get_Z_Construct_UEnum_GSXRHMD_EApplicationType_Hash() { return 866593482U; }
	UEnum* Z_Construct_UEnum_GSXRHMD_EApplicationType()
	{
#if WITH_HOT_RELOAD
		UPackage* Outer = Z_Construct_UPackage__Script_GSXRHMD();
		static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EApplicationType"), 0, Get_Z_Construct_UEnum_GSXRHMD_EApplicationType_Hash(), false);
#else
		static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
		if (!ReturnEnum)
		{
			static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
				{ "EApplicationType::ApplicationType_VR", (int64)EApplicationType::ApplicationType_VR },
				{ "EApplicationType::ApplicationType_AR", (int64)EApplicationType::ApplicationType_AR },
				{ "EApplicationType::ApplicationType_MR", (int64)EApplicationType::ApplicationType_MR },
				{ "EApplicationType::Other", (int64)EApplicationType::Other },
			};
#if WITH_METADATA
			const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
				{ "ApplicationType_AR.DisplayName", "AR" },
				{ "ApplicationType_AR.Name", "EApplicationType::ApplicationType_AR" },
				{ "ApplicationType_MR.DisplayName", "MR" },
				{ "ApplicationType_MR.Name", "EApplicationType::ApplicationType_MR" },
				{ "ApplicationType_VR.DisplayName", "VR" },
				{ "ApplicationType_VR.Name", "EApplicationType::ApplicationType_VR" },
				{ "ModuleRelativePath", "Private/GSXRSetting.h" },
				{ "Other.DisplayName", "Other" },
				{ "Other.Name", "EApplicationType::Other" },
			};
#endif
			static const UE4CodeGen_Private::FEnumParams EnumParams = {
				(UObject*(*)())Z_Construct_UPackage__Script_GSXRHMD,
				nullptr,
				"EApplicationType",
				"EApplicationType::Type",
				Enumerators,
				UE_ARRAY_COUNT(Enumerators),
				RF_Public|RF_Transient|RF_MarkAsNative,
				EEnumFlags::None,
				UE4CodeGen_Private::EDynamicType::NotDynamic,
				(uint8)UEnum::ECppForm::Namespaced,
				METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
			};
			UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
		}
		return ReturnEnum;
	}
	void UGSXRSettings::StaticRegisterNativesUGSXRSettings()
	{
	}
	UClass* Z_Construct_UClass_UGSXRSettings_NoRegister()
	{
		return UGSXRSettings::StaticClass();
	}
	struct Z_Construct_UClass_UGSXRSettings_Statics
	{
		static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ApplicatinonType_MetaData[];
#endif
		static const UE4CodeGen_Private::FBytePropertyParams NewProp_ApplicatinonType;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bEnableFoveated_MetaData[];
#endif
		static void NewProp_bEnableFoveated_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnableFoveated;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_FoveationLevel_MetaData[];
#endif
		static const UE4CodeGen_Private::FBytePropertyParams NewProp_FoveationLevel;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Fov_Percentage_Up_MetaData[];
#endif
		static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Fov_Percentage_Up;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Fov_Percentage_Down_MetaData[];
#endif
		static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Fov_Percentage_Down;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Fov_Percentage_Left_MetaData[];
#endif
		static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Fov_Percentage_Left;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Fov_Percentage_Right_MetaData[];
#endif
		static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Fov_Percentage_Right;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Version_MetaData[];
#endif
		static const UE4CodeGen_Private::FStrPropertyParams NewProp_Version;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Version_date_MetaData[];
#endif
		static const UE4CodeGen_Private::FStrPropertyParams NewProp_Version_date;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
		static const UE4CodeGen_Private::FClassParams ClassParams;
	};
	UObject* (*const Z_Construct_UClass_UGSXRSettings_Statics::DependentSingletons[])() = {
		(UObject* (*)())Z_Construct_UClass_UObject,
		(UObject* (*)())Z_Construct_UPackage__Script_GSXRHMD,
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRSettings_Statics::Class_MetaDataParams[] = {
		{ "IncludePath", "GSXRSetting.h" },
		{ "ModuleRelativePath", "Private/GSXRSetting.h" },
	};
#endif
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRSettings_Statics::NewProp_ApplicatinonType_MetaData[] = {
		{ "Category", "HMD" },
		{ "DisplayName", "ApplicationType" },
		{ "ModuleRelativePath", "Private/GSXRSetting.h" },
	};
#endif
	const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UGSXRSettings_Statics::NewProp_ApplicatinonType = { "ApplicatinonType", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGSXRSettings, ApplicatinonType), Z_Construct_UEnum_GSXRHMD_EApplicationType, METADATA_PARAMS(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_ApplicatinonType_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_ApplicatinonType_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRSettings_Statics::NewProp_bEnableFoveated_MetaData[] = {
		{ "Category", "Foveated" },
		{ "DisplayName", "Enable Foveation" },
		{ "ModuleRelativePath", "Private/GSXRSetting.h" },
	};
#endif
	void Z_Construct_UClass_UGSXRSettings_Statics::NewProp_bEnableFoveated_SetBit(void* Obj)
	{
		((UGSXRSettings*)Obj)->bEnableFoveated = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGSXRSettings_Statics::NewProp_bEnableFoveated = { "bEnableFoveated", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UGSXRSettings), &Z_Construct_UClass_UGSXRSettings_Statics::NewProp_bEnableFoveated_SetBit, METADATA_PARAMS(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_bEnableFoveated_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_bEnableFoveated_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRSettings_Statics::NewProp_FoveationLevel_MetaData[] = {
		{ "Category", "Foveated" },
		{ "DisplayName", "Foveation Level" },
		{ "EditCondition", "bEnableFoveated" },
		{ "ModuleRelativePath", "Private/GSXRSetting.h" },
	};
#endif
	const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UGSXRSettings_Statics::NewProp_FoveationLevel = { "FoveationLevel", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGSXRSettings, FoveationLevel), Z_Construct_UEnum_GSXRHMD_EFoveationLevel, METADATA_PARAMS(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_FoveationLevel_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_FoveationLevel_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Up_MetaData[] = {
		{ "Category", "Foveated" },
		{ "DisplayName", "Up Fov Percentage" },
		{ "EditCondition", "bEnableFoveated" },
		{ "ModuleRelativePath", "Private/GSXRSetting.h" },
	};
#endif
	const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Up = { "Fov_Percentage_Up", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGSXRSettings, Fov_Percentage_Up), METADATA_PARAMS(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Up_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Up_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Down_MetaData[] = {
		{ "Category", "Foveated" },
		{ "DisplayName", "Down Fov Percentage" },
		{ "EditCondition", "bEnableFoveated" },
		{ "ModuleRelativePath", "Private/GSXRSetting.h" },
	};
#endif
	const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Down = { "Fov_Percentage_Down", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGSXRSettings, Fov_Percentage_Down), METADATA_PARAMS(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Down_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Down_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Left_MetaData[] = {
		{ "Category", "Foveated" },
		{ "DisplayName", "Left Fov Percentage" },
		{ "EditCondition", "bEnableFoveated" },
		{ "ModuleRelativePath", "Private/GSXRSetting.h" },
	};
#endif
	const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Left = { "Fov_Percentage_Left", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGSXRSettings, Fov_Percentage_Left), METADATA_PARAMS(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Left_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Left_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Right_MetaData[] = {
		{ "Category", "Foveated" },
		{ "DisplayName", "Right Fov Percentage" },
		{ "EditCondition", "bEnableFoveated" },
		{ "ModuleRelativePath", "Private/GSXRSetting.h" },
	};
#endif
	const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Right = { "Fov_Percentage_Right", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGSXRSettings, Fov_Percentage_Right), METADATA_PARAMS(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Right_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Right_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Version_MetaData[] = {
		{ "Category", "Version" },
		{ "DisplayName", "Version Name" },
		{ "EditCondition", "Version" },
		{ "ModuleRelativePath", "Private/GSXRSetting.h" },
	};
#endif
	const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Version = { "Version", nullptr, (EPropertyFlags)0x0010000000024001, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGSXRSettings, Version), METADATA_PARAMS(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Version_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Version_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Version_date_MetaData[] = {
		{ "Category", "Version" },
		{ "DisplayName", "Version Date" },
		{ "EditCondition", "Version" },
		{ "ModuleRelativePath", "Private/GSXRSetting.h" },
	};
#endif
	const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Version_date = { "Version_date", nullptr, (EPropertyFlags)0x0010000000024001, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGSXRSettings, Version_date), METADATA_PARAMS(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Version_date_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Version_date_MetaData)) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGSXRSettings_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRSettings_Statics::NewProp_ApplicatinonType,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRSettings_Statics::NewProp_bEnableFoveated,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRSettings_Statics::NewProp_FoveationLevel,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Up,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Down,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Left,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Fov_Percentage_Right,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Version,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRSettings_Statics::NewProp_Version_date,
	};
	const FCppClassTypeInfoStatic Z_Construct_UClass_UGSXRSettings_Statics::StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UGSXRSettings>::IsAbstract,
	};
	const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UGSXRSettings_Statics::ClassParams = {
		&UGSXRSettings::StaticClass,
		"Engine",
		&StaticCppClassTypeInfo,
		DependentSingletons,
		nullptr,
		Z_Construct_UClass_UGSXRSettings_Statics::PropPointers,
		nullptr,
		UE_ARRAY_COUNT(DependentSingletons),
		0,
		UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRSettings_Statics::PropPointers),
		0,
		0x001000A6u,
		METADATA_PARAMS(Z_Construct_UClass_UGSXRSettings_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRSettings_Statics::Class_MetaDataParams))
	};
	UClass* Z_Construct_UClass_UGSXRSettings()
	{
		static UClass* OuterClass = nullptr;
		if (!OuterClass)
		{
			UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UGSXRSettings_Statics::ClassParams);
		}
		return OuterClass;
	}
	IMPLEMENT_CLASS(UGSXRSettings, 41395319);
	template<> GSXRHMD_API UClass* StaticClass<UGSXRSettings>()
	{
		return UGSXRSettings::StaticClass();
	}
	static FCompiledInDefer Z_CompiledInDefer_UClass_UGSXRSettings(Z_Construct_UClass_UGSXRSettings, &UGSXRSettings::StaticClass, TEXT("/Script/GSXRHMD"), TEXT("UGSXRSettings"), false, nullptr, nullptr, nullptr);
	DEFINE_VTABLE_PTR_HELPER_CTOR(UGSXRSettings);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
