// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "GSXRInput/Public/GSXRInputFunctionLibrary.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeGSXRInputFunctionLibrary() {}
// Cross Module References
	GSXRINPUT_API UEnum* Z_Construct_UEnum_GSXRInput_EGSXR_ControllerType();
	UPackage* Z_Construct_UPackage__Script_GSXRInput();
	GSXRINPUT_API UClass* Z_Construct_UClass_UGSXRInputFunctionLibrary_NoRegister();
	GSXRINPUT_API UClass* Z_Construct_UClass_UGSXRInputFunctionLibrary();
	ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
	COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
// End Cross Module References
	static UEnum* EGSXR_ControllerType_StaticEnum()
	{
		static UEnum* Singleton = nullptr;
		if (!Singleton)
		{
			Singleton = GetStaticEnum(Z_Construct_UEnum_GSXRInput_EGSXR_ControllerType, Z_Construct_UPackage__Script_GSXRInput(), TEXT("EGSXR_ControllerType"));
		}
		return Singleton;
	}
	template<> GSXRINPUT_API UEnum* StaticEnum<EGSXR_ControllerType>()
	{
		return EGSXR_ControllerType_StaticEnum();
	}
	static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EGSXR_ControllerType(EGSXR_ControllerType_StaticEnum, TEXT("/Script/GSXRInput"), TEXT("EGSXR_ControllerType"), false, nullptr, nullptr);
	uint32 Get_Z_Construct_UEnum_GSXRInput_EGSXR_ControllerType_Hash() { return 3735095761U; }
	UEnum* Z_Construct_UEnum_GSXRInput_EGSXR_ControllerType()
	{
#if WITH_HOT_RELOAD
		UPackage* Outer = Z_Construct_UPackage__Script_GSXRInput();
		static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EGSXR_ControllerType"), 0, Get_Z_Construct_UEnum_GSXRInput_EGSXR_ControllerType_Hash(), false);
#else
		static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
		if (!ReturnEnum)
		{
			static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
				{ "EGSXR_ControllerType::LeftHand", (int64)EGSXR_ControllerType::LeftHand },
				{ "EGSXR_ControllerType::RightHand", (int64)EGSXR_ControllerType::RightHand },
			};
#if WITH_METADATA
			const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
				{ "BlueprintType", "true" },
				{ "Comment", "/**\n * \n */" },
				{ "LeftHand.Comment", "/**\n * \n */" },
				{ "LeftHand.DisplayName", "LeftHand" },
				{ "LeftHand.Name", "EGSXR_ControllerType::LeftHand" },
				{ "ModuleRelativePath", "Public/GSXRInputFunctionLibrary.h" },
				{ "RightHand.Comment", "/**\n * \n */" },
				{ "RightHand.DisplayName", "RightHand" },
				{ "RightHand.Name", "EGSXR_ControllerType::RightHand" },
			};
#endif
			static const UE4CodeGen_Private::FEnumParams EnumParams = {
				(UObject*(*)())Z_Construct_UPackage__Script_GSXRInput,
				nullptr,
				"EGSXR_ControllerType",
				"EGSXR_ControllerType",
				Enumerators,
				UE_ARRAY_COUNT(Enumerators),
				RF_Public|RF_Transient|RF_MarkAsNative,
				EEnumFlags::None,
				UE4CodeGen_Private::EDynamicType::NotDynamic,
				(uint8)UEnum::ECppForm::EnumClass,
				METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
			};
			UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
		}
		return ReturnEnum;
	}
	DEFINE_FUNCTION(UGSXRInputFunctionLibrary::execGetControllerLinearAndAngularVelocity)
	{
		P_GET_ENUM(EGSXR_ControllerType,Z_Param_ControllerType);
		P_GET_STRUCT_REF(FVector,Z_Param_Out_LinearVelocity);
		P_GET_STRUCT_REF(FVector,Z_Param_Out_AngularVelocity);
		P_GET_PROPERTY(FFloatProperty,Z_Param_WorldScale);
		P_FINISH;
		P_NATIVE_BEGIN;
		*(bool*)Z_Param__Result=UGSXRInputFunctionLibrary::GetControllerLinearAndAngularVelocity(EGSXR_ControllerType(Z_Param_ControllerType),Z_Param_Out_LinearVelocity,Z_Param_Out_AngularVelocity,Z_Param_WorldScale);
		P_NATIVE_END;
	}
	void UGSXRInputFunctionLibrary::StaticRegisterNativesUGSXRInputFunctionLibrary()
	{
		UClass* Class = UGSXRInputFunctionLibrary::StaticClass();
		static const FNameNativePtrPair Funcs[] = {
			{ "GetControllerLinearAndAngularVelocity", &UGSXRInputFunctionLibrary::execGetControllerLinearAndAngularVelocity },
		};
		FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
	}
	struct Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics
	{
		struct GSXRInputFunctionLibrary_eventGetControllerLinearAndAngularVelocity_Parms
		{
			EGSXR_ControllerType ControllerType;
			FVector LinearVelocity;
			FVector AngularVelocity;
			float WorldScale;
			bool ReturnValue;
		};
		static const UE4CodeGen_Private::FBytePropertyParams NewProp_ControllerType_Underlying;
		static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ControllerType;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_LinearVelocity;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_AngularVelocity;
		static const UE4CodeGen_Private::FFloatPropertyParams NewProp_WorldScale;
		static void NewProp_ReturnValue_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UE4CodeGen_Private::FFunctionParams FuncParams;
	};
	const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::NewProp_ControllerType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::NewProp_ControllerType = { "ControllerType", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(GSXRInputFunctionLibrary_eventGetControllerLinearAndAngularVelocity_Parms, ControllerType), Z_Construct_UEnum_GSXRInput_EGSXR_ControllerType, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::NewProp_LinearVelocity = { "LinearVelocity", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(GSXRInputFunctionLibrary_eventGetControllerLinearAndAngularVelocity_Parms, LinearVelocity), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::NewProp_AngularVelocity = { "AngularVelocity", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(GSXRInputFunctionLibrary_eventGetControllerLinearAndAngularVelocity_Parms, AngularVelocity), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::NewProp_WorldScale = { "WorldScale", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(GSXRInputFunctionLibrary_eventGetControllerLinearAndAngularVelocity_Parms, WorldScale), METADATA_PARAMS(nullptr, 0) };
	void Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::NewProp_ReturnValue_SetBit(void* Obj)
	{
		((GSXRInputFunctionLibrary_eventGetControllerLinearAndAngularVelocity_Parms*)Obj)->ReturnValue = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(GSXRInputFunctionLibrary_eventGetControllerLinearAndAngularVelocity_Parms), &Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::NewProp_ControllerType_Underlying,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::NewProp_ControllerType,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::NewProp_LinearVelocity,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::NewProp_AngularVelocity,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::NewProp_WorldScale,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::Function_MetaDataParams[] = {
		{ "Category", "GSXR|GSXRInput" },
		{ "Comment", "/**\n\x09* Get controller linear And angular velocity.\n\x09* @param ControllerType     (In) The controller type(LeftHand/RightHand).\n\x09* @param LinearVelocity    (Out) Controller linear velocity.\n\x09* @param AngularVelocity   (Out) Controller angular velocity.\n\x09*/" },
		{ "CPP_Default_WorldScale", "100.000000" },
		{ "ModuleRelativePath", "Public/GSXRInputFunctionLibrary.h" },
		{ "ToolTip", "Get controller linear And angular velocity.\n@param ControllerType     (In) The controller type(LeftHand/RightHand).\n@param LinearVelocity    (Out) Controller linear velocity.\n@param AngularVelocity   (Out) Controller angular velocity." },
	};
#endif
	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UGSXRInputFunctionLibrary, nullptr, "GetControllerLinearAndAngularVelocity", nullptr, nullptr, sizeof(GSXRInputFunctionLibrary_eventGetControllerLinearAndAngularVelocity_Parms), Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C42401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	UClass* Z_Construct_UClass_UGSXRInputFunctionLibrary_NoRegister()
	{
		return UGSXRInputFunctionLibrary::StaticClass();
	}
	struct Z_Construct_UClass_UGSXRInputFunctionLibrary_Statics
	{
		static UObject* (*const DependentSingletons[])();
		static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
		static const UE4CodeGen_Private::FClassParams ClassParams;
	};
	UObject* (*const Z_Construct_UClass_UGSXRInputFunctionLibrary_Statics::DependentSingletons[])() = {
		(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
		(UObject* (*)())Z_Construct_UPackage__Script_GSXRInput,
	};
	const FClassFunctionLinkInfo Z_Construct_UClass_UGSXRInputFunctionLibrary_Statics::FuncInfo[] = {
		{ &Z_Construct_UFunction_UGSXRInputFunctionLibrary_GetControllerLinearAndAngularVelocity, "GetControllerLinearAndAngularVelocity" }, // 161580820
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRInputFunctionLibrary_Statics::Class_MetaDataParams[] = {
		{ "IncludePath", "GSXRInputFunctionLibrary.h" },
		{ "ModuleRelativePath", "Public/GSXRInputFunctionLibrary.h" },
	};
#endif
	const FCppClassTypeInfoStatic Z_Construct_UClass_UGSXRInputFunctionLibrary_Statics::StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UGSXRInputFunctionLibrary>::IsAbstract,
	};
	const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UGSXRInputFunctionLibrary_Statics::ClassParams = {
		&UGSXRInputFunctionLibrary::StaticClass,
		nullptr,
		&StaticCppClassTypeInfo,
		DependentSingletons,
		FuncInfo,
		nullptr,
		nullptr,
		UE_ARRAY_COUNT(DependentSingletons),
		UE_ARRAY_COUNT(FuncInfo),
		0,
		0,
		0x001000A0u,
		METADATA_PARAMS(Z_Construct_UClass_UGSXRInputFunctionLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRInputFunctionLibrary_Statics::Class_MetaDataParams))
	};
	UClass* Z_Construct_UClass_UGSXRInputFunctionLibrary()
	{
		static UClass* OuterClass = nullptr;
		if (!OuterClass)
		{
			UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UGSXRInputFunctionLibrary_Statics::ClassParams);
		}
		return OuterClass;
	}
	IMPLEMENT_CLASS(UGSXRInputFunctionLibrary, 3196620859);
	template<> GSXRINPUT_API UClass* StaticClass<UGSXRInputFunctionLibrary>()
	{
		return UGSXRInputFunctionLibrary::StaticClass();
	}
	static FCompiledInDefer Z_CompiledInDefer_UClass_UGSXRInputFunctionLibrary(Z_Construct_UClass_UGSXRInputFunctionLibrary, &UGSXRInputFunctionLibrary::StaticClass, TEXT("/Script/GSXRInput"), TEXT("UGSXRInputFunctionLibrary"), false, nullptr, nullptr, nullptr);
	DEFINE_VTABLE_PTR_HELPER_CTOR(UGSXRInputFunctionLibrary);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
