// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "GSXRHMD/Public/GSXRControllerMeshLoader.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeGSXRControllerMeshLoader() {}
// Cross Module References
	GSXRHMD_API UEnum* Z_Construct_UEnum_GSXRHMD_Hand();
	UPackage* Z_Construct_UPackage__Script_GSXRHMD();
	GSXRHMD_API UScriptStruct* Z_Construct_UScriptStruct_FMeshInfo();
	COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
	COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D();
	COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor();
	PROCEDURALMESHCOMPONENT_API UScriptStruct* Z_Construct_UScriptStruct_FProcMeshTangent();
	COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTransform();
	GSXRHMD_API UClass* Z_Construct_UClass_UGSXRControllerMeshLoader_NoRegister();
	GSXRHMD_API UClass* Z_Construct_UClass_UGSXRControllerMeshLoader();
	PROCEDURALMESHCOMPONENT_API UClass* Z_Construct_UClass_UProceduralMeshComponent();
	ENGINE_API UClass* Z_Construct_UClass_UTexture2D_NoRegister();
	ENGINE_API UClass* Z_Construct_UClass_UStaticMesh_NoRegister();
	ENGINE_API UClass* Z_Construct_UClass_UMaterial_NoRegister();
	ENGINE_API UClass* Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister();
// End Cross Module References
	static UEnum* Hand_StaticEnum()
	{
		static UEnum* Singleton = nullptr;
		if (!Singleton)
		{
			Singleton = GetStaticEnum(Z_Construct_UEnum_GSXRHMD_Hand, Z_Construct_UPackage__Script_GSXRHMD(), TEXT("Hand"));
		}
		return Singleton;
	}
	template<> GSXRHMD_API UEnum* StaticEnum<Hand>()
	{
		return Hand_StaticEnum();
	}
	static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_Hand(Hand_StaticEnum, TEXT("/Script/GSXRHMD"), TEXT("Hand"), false, nullptr, nullptr);
	uint32 Get_Z_Construct_UEnum_GSXRHMD_Hand_Hash() { return 313657225U; }
	UEnum* Z_Construct_UEnum_GSXRHMD_Hand()
	{
#if WITH_HOT_RELOAD
		UPackage* Outer = Z_Construct_UPackage__Script_GSXRHMD();
		static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("Hand"), 0, Get_Z_Construct_UEnum_GSXRHMD_Hand_Hash(), false);
#else
		static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
		if (!ReturnEnum)
		{
			static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
				{ "Hand::None", (int64)Hand::None },
				{ "Hand::LeftHand", (int64)Hand::LeftHand },
				{ "Hand::RightHand", (int64)Hand::RightHand },
			};
#if WITH_METADATA
			const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
				{ "BlueprintType", "true" },
				{ "Comment", "/**\n *\n */" },
				{ "LeftHand.Comment", "/**\n *\n */" },
				{ "LeftHand.DisplayName", "LeftHand" },
				{ "LeftHand.Name", "Hand::LeftHand" },
				{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
				{ "None.Comment", "/**\n *\n */" },
				{ "None.DisplayName", "None" },
				{ "None.Name", "Hand::None" },
				{ "RightHand.Comment", "/**\n *\n */" },
				{ "RightHand.DisplayName", "RightHand" },
				{ "RightHand.Name", "Hand::RightHand" },
			};
#endif
			static const UE4CodeGen_Private::FEnumParams EnumParams = {
				(UObject*(*)())Z_Construct_UPackage__Script_GSXRHMD,
				nullptr,
				"Hand",
				"Hand",
				Enumerators,
				UE_ARRAY_COUNT(Enumerators),
				RF_Public|RF_Transient|RF_MarkAsNative,
				EEnumFlags::None,
				UE4CodeGen_Private::EDynamicType::NotDynamic,
				(uint8)UEnum::ECppForm::EnumClass,
				METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
			};
			UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
		}
		return ReturnEnum;
	}
class UScriptStruct* FMeshInfo::StaticStruct()
{
	static class UScriptStruct* Singleton = NULL;
	if (!Singleton)
	{
		extern GSXRHMD_API uint32 Get_Z_Construct_UScriptStruct_FMeshInfo_Hash();
		Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FMeshInfo, Z_Construct_UPackage__Script_GSXRHMD(), TEXT("MeshInfo"), sizeof(FMeshInfo), Get_Z_Construct_UScriptStruct_FMeshInfo_Hash());
	}
	return Singleton;
}
template<> GSXRHMD_API UScriptStruct* StaticStruct<FMeshInfo>()
{
	return FMeshInfo::StaticStruct();
}
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FMeshInfo(FMeshInfo::StaticStruct, TEXT("/Script/GSXRHMD"), TEXT("MeshInfo"), false, nullptr, nullptr);
static struct FScriptStruct_GSXRHMD_StaticRegisterNativesFMeshInfo
{
	FScriptStruct_GSXRHMD_StaticRegisterNativesFMeshInfo()
	{
		UScriptStruct::DeferCppStructOps(FName(TEXT("MeshInfo")),new UScriptStruct::TCppStructOps<FMeshInfo>);
	}
} ScriptStruct_GSXRHMD_StaticRegisterNativesFMeshInfo;
	struct Z_Construct_UScriptStruct_FMeshInfo_Statics
	{
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
#endif
		static void* NewStructOps();
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_Vertices_Inner;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Vertices_MetaData[];
#endif
		static const UE4CodeGen_Private::FArrayPropertyParams NewProp_Vertices;
		static const UE4CodeGen_Private::FIntPropertyParams NewProp_Triangles_Inner;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Triangles_MetaData[];
#endif
		static const UE4CodeGen_Private::FArrayPropertyParams NewProp_Triangles;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_Normals_Inner;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Normals_MetaData[];
#endif
		static const UE4CodeGen_Private::FArrayPropertyParams NewProp_Normals;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_UV0_Inner;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_UV0_MetaData[];
#endif
		static const UE4CodeGen_Private::FArrayPropertyParams NewProp_UV0;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_UV1_Inner;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_UV1_MetaData[];
#endif
		static const UE4CodeGen_Private::FArrayPropertyParams NewProp_UV1;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_UV2_Inner;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_UV2_MetaData[];
#endif
		static const UE4CodeGen_Private::FArrayPropertyParams NewProp_UV2;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_UV3_Inner;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_UV3_MetaData[];
#endif
		static const UE4CodeGen_Private::FArrayPropertyParams NewProp_UV3;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_VertexColors_Inner;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_VertexColors_MetaData[];
#endif
		static const UE4CodeGen_Private::FArrayPropertyParams NewProp_VertexColors;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_Tangents_Inner;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Tangents_MetaData[];
#endif
		static const UE4CodeGen_Private::FArrayPropertyParams NewProp_Tangents;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_RelativeTransform_MetaData[];
#endif
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_RelativeTransform;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
		static const UE4CodeGen_Private::FStructParams ReturnStructParams;
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FMeshInfo_Statics::Struct_MetaDataParams[] = {
		{ "BlueprintType", "true" },
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	void* Z_Construct_UScriptStruct_FMeshInfo_Statics::NewStructOps()
	{
		return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FMeshInfo>();
	}
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Vertices_Inner = { "Vertices", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Vertices_MetaData[] = {
		{ "Category", "ReturnedData" },
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Vertices = { "Vertices", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FMeshInfo, Vertices), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Vertices_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Vertices_MetaData)) };
	const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Triangles_Inner = { "Triangles", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Triangles_MetaData[] = {
		{ "Category", "ReturnedData" },
		{ "Comment", "/** Vertices index */" },
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
		{ "ToolTip", "Vertices index" },
	};
#endif
	const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Triangles = { "Triangles", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FMeshInfo, Triangles), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Triangles_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Triangles_MetaData)) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Normals_Inner = { "Normals", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Normals_MetaData[] = {
		{ "Category", "ReturnedData" },
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Normals = { "Normals", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FMeshInfo, Normals), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Normals_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Normals_MetaData)) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV0_Inner = { "UV0", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV0_MetaData[] = {
		{ "Category", "ReturnedData" },
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV0 = { "UV0", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FMeshInfo, UV0), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV0_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV0_MetaData)) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV1_Inner = { "UV1", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV1_MetaData[] = {
		{ "Category", "ReturnedData" },
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV1 = { "UV1", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FMeshInfo, UV1), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV1_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV1_MetaData)) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV2_Inner = { "UV2", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV2_MetaData[] = {
		{ "Category", "ReturnedData" },
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV2 = { "UV2", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FMeshInfo, UV2), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV2_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV2_MetaData)) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV3_Inner = { "UV3", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV3_MetaData[] = {
		{ "Category", "ReturnedData" },
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV3 = { "UV3", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FMeshInfo, UV3), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV3_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV3_MetaData)) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_VertexColors_Inner = { "VertexColors", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_VertexColors_MetaData[] = {
		{ "Category", "ReturnedData" },
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_VertexColors = { "VertexColors", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FMeshInfo, VertexColors), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_VertexColors_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_VertexColors_MetaData)) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Tangents_Inner = { "Tangents", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UScriptStruct_FProcMeshTangent, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Tangents_MetaData[] = {
		{ "Category", "ReturnedData" },
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Tangents = { "Tangents", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FMeshInfo, Tangents), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Tangents_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Tangents_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_RelativeTransform_MetaData[] = {
		{ "Category", "ReturnedData" },
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_RelativeTransform = { "RelativeTransform", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FMeshInfo, RelativeTransform), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_RelativeTransform_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_RelativeTransform_MetaData)) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FMeshInfo_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Vertices_Inner,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Vertices,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Triangles_Inner,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Triangles,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Normals_Inner,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Normals,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV0_Inner,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV0,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV1_Inner,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV1,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV2_Inner,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV2,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV3_Inner,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_UV3,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_VertexColors_Inner,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_VertexColors,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Tangents_Inner,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_Tangents,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMeshInfo_Statics::NewProp_RelativeTransform,
	};
	const UE4CodeGen_Private::FStructParams Z_Construct_UScriptStruct_FMeshInfo_Statics::ReturnStructParams = {
		(UObject* (*)())Z_Construct_UPackage__Script_GSXRHMD,
		nullptr,
		&NewStructOps,
		"MeshInfo",
		sizeof(FMeshInfo),
		alignof(FMeshInfo),
		Z_Construct_UScriptStruct_FMeshInfo_Statics::PropPointers,
		UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMeshInfo_Statics::PropPointers),
		RF_Public|RF_Transient|RF_MarkAsNative,
		EStructFlags(0x00000001),
		METADATA_PARAMS(Z_Construct_UScriptStruct_FMeshInfo_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMeshInfo_Statics::Struct_MetaDataParams))
	};
	UScriptStruct* Z_Construct_UScriptStruct_FMeshInfo()
	{
#if WITH_HOT_RELOAD
		extern uint32 Get_Z_Construct_UScriptStruct_FMeshInfo_Hash();
		UPackage* Outer = Z_Construct_UPackage__Script_GSXRHMD();
		static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("MeshInfo"), sizeof(FMeshInfo), Get_Z_Construct_UScriptStruct_FMeshInfo_Hash(), false);
#else
		static UScriptStruct* ReturnStruct = nullptr;
#endif
		if (!ReturnStruct)
		{
			UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, Z_Construct_UScriptStruct_FMeshInfo_Statics::ReturnStructParams);
		}
		return ReturnStruct;
	}
	uint32 Get_Z_Construct_UScriptStruct_FMeshInfo_Hash() { return 1021930049U; }
	DEFINE_FUNCTION(UGSXRControllerMeshLoader::execLoadTexture)
	{
		P_FINISH;
		P_NATIVE_BEGIN;
		P_THIS->LoadTexture();
		P_NATIVE_END;
	}
	DEFINE_FUNCTION(UGSXRControllerMeshLoader::execGetTexture2DTest)
	{
		P_FINISH;
		P_NATIVE_BEGIN;
		*(UTexture2D**)Z_Param__Result=P_THIS->GetTexture2DTest();
		P_NATIVE_END;
	}
	void UGSXRControllerMeshLoader::StaticRegisterNativesUGSXRControllerMeshLoader()
	{
		UClass* Class = UGSXRControllerMeshLoader::StaticClass();
		static const FNameNativePtrPair Funcs[] = {
			{ "GetTexture2DTest", &UGSXRControllerMeshLoader::execGetTexture2DTest },
			{ "LoadTexture", &UGSXRControllerMeshLoader::execLoadTexture },
		};
		FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
	}
	struct Z_Construct_UFunction_UGSXRControllerMeshLoader_GetTexture2DTest_Statics
	{
		struct GSXRControllerMeshLoader_eventGetTexture2DTest_Parms
		{
			UTexture2D* ReturnValue;
		};
		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UE4CodeGen_Private::FFunctionParams FuncParams;
	};
	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGSXRControllerMeshLoader_GetTexture2DTest_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(GSXRControllerMeshLoader_eventGetTexture2DTest_Parms, ReturnValue), Z_Construct_UClass_UTexture2D_NoRegister, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGSXRControllerMeshLoader_GetTexture2DTest_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGSXRControllerMeshLoader_GetTexture2DTest_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UGSXRControllerMeshLoader_GetTexture2DTest_Statics::Function_MetaDataParams[] = {
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UGSXRControllerMeshLoader_GetTexture2DTest_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UGSXRControllerMeshLoader, nullptr, "GetTexture2DTest", nullptr, nullptr, sizeof(GSXRControllerMeshLoader_eventGetTexture2DTest_Parms), Z_Construct_UFunction_UGSXRControllerMeshLoader_GetTexture2DTest_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGSXRControllerMeshLoader_GetTexture2DTest_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UGSXRControllerMeshLoader_GetTexture2DTest_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UGSXRControllerMeshLoader_GetTexture2DTest_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_UGSXRControllerMeshLoader_GetTexture2DTest()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UGSXRControllerMeshLoader_GetTexture2DTest_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_UGSXRControllerMeshLoader_LoadTexture_Statics
	{
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UE4CodeGen_Private::FFunctionParams FuncParams;
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UGSXRControllerMeshLoader_LoadTexture_Statics::Function_MetaDataParams[] = {
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UGSXRControllerMeshLoader_LoadTexture_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UGSXRControllerMeshLoader, nullptr, "LoadTexture", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UGSXRControllerMeshLoader_LoadTexture_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UGSXRControllerMeshLoader_LoadTexture_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_UGSXRControllerMeshLoader_LoadTexture()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UGSXRControllerMeshLoader_LoadTexture_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	UClass* Z_Construct_UClass_UGSXRControllerMeshLoader_NoRegister()
	{
		return UGSXRControllerMeshLoader::StaticClass();
	}
	struct Z_Construct_UClass_UGSXRControllerMeshLoader_Statics
	{
		static UObject* (*const DependentSingletons[])();
		static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
		static const UE4CodeGen_Private::FBytePropertyParams NewProp_hand_Underlying;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_hand_MetaData[];
#endif
		static const UE4CodeGen_Private::FEnumPropertyParams NewProp_hand;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_staticmesh_MetaData[];
#endif
		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_staticmesh;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_MyTexture2D_MetaData[];
#endif
		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_MyTexture2D;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ControllerMeshPath_MetaData[];
#endif
		static const UE4CodeGen_Private::FStrPropertyParams NewProp_ControllerMeshPath;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ControllerMaterialPath_MetaData[];
#endif
		static const UE4CodeGen_Private::FStrPropertyParams NewProp_ControllerMaterialPath;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Material_MetaData[];
#endif
		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Material;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_DynamicMaterial_MetaData[];
#endif
		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_DynamicMaterial;
		static const UE4CodeGen_Private::FBytePropertyParams NewProp_Oldhand_Underlying;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Oldhand_MetaData[];
#endif
		static const UE4CodeGen_Private::FEnumPropertyParams NewProp_Oldhand;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
		static const UE4CodeGen_Private::FClassParams ClassParams;
	};
	UObject* (*const Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::DependentSingletons[])() = {
		(UObject* (*)())Z_Construct_UClass_UProceduralMeshComponent,
		(UObject* (*)())Z_Construct_UPackage__Script_GSXRHMD,
	};
	const FClassFunctionLinkInfo Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::FuncInfo[] = {
		{ &Z_Construct_UFunction_UGSXRControllerMeshLoader_GetTexture2DTest, "GetTexture2DTest" }, // 2016153552
		{ &Z_Construct_UFunction_UGSXRControllerMeshLoader_LoadTexture, "LoadTexture" }, // 1853338620
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::Class_MetaDataParams[] = {
		{ "BlueprintSpawnableComponent", "" },
		{ "BlueprintType", "true" },
		{ "ClassGroupNames", "Rendering Common" },
		{ "HideCategories", "Object Activation Components|Activation Object LOD Trigger" },
		{ "IncludePath", "GSXRControllerMeshLoader.h" },
		{ "IsBlueprintBase", "true" },
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_hand_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_hand_MetaData[] = {
		{ "Category", "Hand" },
		{ "DisplayName", "Hand" },
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_hand = { "hand", nullptr, (EPropertyFlags)0x0010000000010001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGSXRControllerMeshLoader, hand), Z_Construct_UEnum_GSXRHMD_Hand, METADATA_PARAMS(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_hand_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_hand_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_staticmesh_MetaData[] = {
		{ "Category", "Custom" },
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_staticmesh = { "staticmesh", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGSXRControllerMeshLoader, staticmesh), Z_Construct_UClass_UStaticMesh_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_staticmesh_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_staticmesh_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_MyTexture2D_MetaData[] = {
		{ "Category", "Custom" },
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_MyTexture2D = { "MyTexture2D", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGSXRControllerMeshLoader, MyTexture2D), Z_Construct_UClass_UTexture2D_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_MyTexture2D_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_MyTexture2D_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_ControllerMeshPath_MetaData[] = {
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_ControllerMeshPath = { "ControllerMeshPath", nullptr, (EPropertyFlags)0x0040000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGSXRControllerMeshLoader, ControllerMeshPath), METADATA_PARAMS(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_ControllerMeshPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_ControllerMeshPath_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_ControllerMaterialPath_MetaData[] = {
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_ControllerMaterialPath = { "ControllerMaterialPath", nullptr, (EPropertyFlags)0x0040000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGSXRControllerMeshLoader, ControllerMaterialPath), METADATA_PARAMS(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_ControllerMaterialPath_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_ControllerMaterialPath_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_Material_MetaData[] = {
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_Material = { "Material", nullptr, (EPropertyFlags)0x0040000000000000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGSXRControllerMeshLoader, Material), Z_Construct_UClass_UMaterial_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_Material_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_Material_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_DynamicMaterial_MetaData[] = {
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_DynamicMaterial = { "DynamicMaterial", nullptr, (EPropertyFlags)0x0040000000000000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGSXRControllerMeshLoader, DynamicMaterial), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_DynamicMaterial_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_DynamicMaterial_MetaData)) };
	const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_Oldhand_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_Oldhand_MetaData[] = {
		{ "ModuleRelativePath", "Public/GSXRControllerMeshLoader.h" },
	};
#endif
	const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_Oldhand = { "Oldhand", nullptr, (EPropertyFlags)0x0040000000000000, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UGSXRControllerMeshLoader, Oldhand), Z_Construct_UEnum_GSXRHMD_Hand, METADATA_PARAMS(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_Oldhand_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_Oldhand_MetaData)) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_hand_Underlying,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_hand,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_staticmesh,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_MyTexture2D,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_ControllerMeshPath,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_ControllerMaterialPath,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_Material,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_DynamicMaterial,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_Oldhand_Underlying,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::NewProp_Oldhand,
	};
	const FCppClassTypeInfoStatic Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UGSXRControllerMeshLoader>::IsAbstract,
	};
	const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::ClassParams = {
		&UGSXRControllerMeshLoader::StaticClass,
		"Engine",
		&StaticCppClassTypeInfo,
		DependentSingletons,
		FuncInfo,
		Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::PropPointers,
		nullptr,
		UE_ARRAY_COUNT(DependentSingletons),
		UE_ARRAY_COUNT(FuncInfo),
		UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::PropPointers),
		0,
		0x00B010A4u,
		METADATA_PARAMS(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::Class_MetaDataParams))
	};
	UClass* Z_Construct_UClass_UGSXRControllerMeshLoader()
	{
		static UClass* OuterClass = nullptr;
		if (!OuterClass)
		{
			UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UGSXRControllerMeshLoader_Statics::ClassParams);
		}
		return OuterClass;
	}
	IMPLEMENT_CLASS(UGSXRControllerMeshLoader, 2812628102);
	template<> GSXRHMD_API UClass* StaticClass<UGSXRControllerMeshLoader>()
	{
		return UGSXRControllerMeshLoader::StaticClass();
	}
	static FCompiledInDefer Z_CompiledInDefer_UClass_UGSXRControllerMeshLoader(Z_Construct_UClass_UGSXRControllerMeshLoader, &UGSXRControllerMeshLoader::StaticClass, TEXT("/Script/GSXRHMD"), TEXT("UGSXRControllerMeshLoader"), false, nullptr, nullptr, nullptr);
	DEFINE_VTABLE_PTR_HELPER_CTOR(UGSXRControllerMeshLoader);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
